I was digging through the NVIDIA documentation and it mentioned that if you used the Best Effort scheduler a frame rate limit would be applied. The result will be a full string, but the important bit is the following: FPS=72,Prd=32ms,Tear=0,Early=0 For the Quest, for those wanting to play around with it as well, I used the following command to list the current frame rate for the NVIDIA CloudXR application (note that this is specific to this app) and “-s” filters for the keyword “VrApi”: logcat -s VrApi For virtual reality apps that leads to problems when moving your head from left to right as you will see black screens. I first checked the head-mounted display to see at what kind of frame rate it was running, by leveraging “adbLink” (for Mac) and the logcat command I could see the current frame rate hovering between 55-60. I was running into some undesired behavior and was pointed to the fact that this could be due to the frame rate being limited by default (Thank Ben!). I have been testing with Virtual Reality apps within a VM for the past few days and I am leveraging NVIDIA vGPU technology on vSphere 6.7 U3.
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